{"id":445,"date":"2022-01-19T11:07:28","date_gmt":"2022-01-19T02:07:28","guid":{"rendered":"https:\/\/blog.lastlabyrinth.jp\/en\/?p=445"},"modified":"2023-01-11T10:25:06","modified_gmt":"2023-01-11T01:25:06","slug":"vive-viewpoint-settings","status":"publish","type":"post","link":"https:\/\/blog.lastlabyrinth.jp\/en\/2022\/01\/19\/vive-viewpoint-settings\/","title":{"rendered":"[Fix completed] VIVE Focus 3 \/ VIVE Flow Viewpoint Setting Bug Notification"},"content":{"rendered":"\n<p class=\"has-background\" style=\"background-color:#e3840f\"><strong>December 22, 2022 Postscript.<\/strong><br>The following issues have been fixed in the official release of the VIVE Flow and VIVE Focus 3 version apps. Please see <a href=\"https:\/\/blog.lastlabyrinth.jp\/en\/2022\/12\/22\/vive-request\/\" title=\"this page\">this page<\/a> for details.<\/p>\n\n\n\n<p>Last Labyrinth for VIVE Focus 3 \/ VIVE Flow may not be able to be played in a seated position.<\/p>\n\n\n\n<p>Last Labyrinth for VIVE Focus 3 \/ VIVE Flow has a problem with the viewpoint setting during gameplay.<br>We would like to inform you about the problem and how to solve it.<\/p>\n\n\n\n<ul><li>Details of the problem: The game does not progress properly in a sitting position.<\/li><li>How to deal with: Play in a standing position.<\/li><\/ul>\n\n\n\n<p>*VIVE Flow can be adjusted by changing the following settings: VIVE Button -&gt; Other -&gt; Reset View while seated.<br>The camera position will be corrected and you will be able to play normally.<\/p>\n\n\n\n<p>We are currently investigating the cause of this issue, and we apologize for any inconvenience this may cause.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last Labyrinth for VIVE Focus 3 \/ VIVE Flow may not be able to be played in a seated position.<br \/>\nLast Labyrinth for VIVE Focus 3 \/ VIVE Flow has a problem with the viewpoint setting during gameplay.<br \/>\nWe would like to inform you about the problem and how to solve it.<\/p>\n","protected":false},"author":3,"featured_media":35,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[50,51],"jetpack_featured_media_url":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-content\/uploads\/sites\/2\/2019\/02\/project.png","_links":{"self":[{"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/posts\/445"}],"collection":[{"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/comments?post=445"}],"version-history":[{"count":4,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/posts\/445\/revisions"}],"predecessor-version":[{"id":483,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/posts\/445\/revisions\/483"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/media\/35"}],"wp:attachment":[{"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/media?parent=445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/categories?post=445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.lastlabyrinth.jp\/en\/wp-json\/wp\/v2\/tags?post=445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}